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For an intrepid few, the city at the center of world is the center of intrigue…

Absalom, City at the Center of the World, the hub about which the Inner Sea spins. Paladins the world over get their start in the Tempering Grounds of Iomedae. Clerics gaze upon the Ascendant Court to serve their venerated deity. Wizards looking to broaden their understanding of the arcane arrive in her harbor with the hopes – or the scholarship – to attend one of the two most prestigious magical universities in Golarion. And of course, Absalom holds the Grand Lodge of the Pathfinder Society; hunters of knowledge and antiquity whose missions delve into all corners of the world.

At present, five shadowy, nation-based factions struggle for secret and subtle dominance of Absalom— Andoran, Cheliax, Osirion, Qadira, and Taldor. These ancient and powerful nations have long been major players in Absalom’s affairs, each waxing and waning with the sands of time. Now, in the year 4710, they find themselves on equal footing in the City at the Center of the World, each poised to seize control of the city through political and economic maneuvering.

There is glory to be found within her walls if you’re willing to make the right sacrifice. There are equal parts ruin too. But there is no mercy, not for noble or peasant, politician or servant. For an intrepid few, the city at the center of the world is the center of intrigue…

Chapter 1 – Hangman’s Noose
Chapter 2 – Angel of Death

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INTRiGUE IN ABSALOM Marcos_Farabellus